When the player reaches a tunnel, he will be greeted by 3 shadowy figures, which are suspected to be The Chaos Insurgency, and will then be taken away by them.ĭownload the alpha here: Speichern AbbrechenThis is just something I made that recreates the SCP Containment Breach gate b ending in Minecraft. If the player has not reached his destination, the guards and helicopters will then proceed to try to kill the player. (High Intensity Discharge) turret will send a high amount of light at 106, successfully sending him back to his pocket dimension. SCP-106 will then proceed to walk across a bridge in Gate A. When D-9341 enters, the intercom will announce that SCP-106 breached containment. Gate A is much more heavily guarded, having many guards and 3 helicopters in your way. 9341 does not survive either of the 2 Gate-B endings.Īnother ending in SCP Containment Breach is the Gate A ending, which is the "good" ending. However, shortly after walking outside, helicopters will fly overhead, one of which is grabbed by a massive claw of SCP-682 and destroyed.
A voice of the intercom informs the facility that SCP-682, a hostile reptilian creature capable of reactive adaption and rapid self-regeneration, has broken free, and the entire facility has 90 seconds to hide in a blast-resistant area of the facility, or try to board one of the helicopters before the entire area is bombed. In 0.5, 9341 is now capable of making it to an exit of the facility, where the player can escape. The player's ending will depend on their choices in the game, as well as upon which of the facility's three exits they choose to utilize. It then offers 9341 an ultimatum - return the control of the site's doors to it, or die trapped in the facility. 079 states that 9341 needs its help, and it needs his the AI reminds the D-Class that his only possible escape route is locked, and only 079 can open the doors, something it is now unable to do, meaning it cannot maintain control over the facility. He then uses a found keycard to access the AI's containment chamber. Also, SCP-079, an Artificial Intelligence who is determined to take over the facility, is detrimental to the player's escape later in the game.Īfter exploring the facility, 9341 is able to survive long enough to reach the site's electrical room, where he disables the AI's ability to control the site's doors. This is made difficult by 173, as well as several other objects, including SCP-106, a shadowy, human-like creature capable of moving through walls which hunts him relentlessly, though only at a walking pace, and is capable of pulling the player into a "pocket dimension", an area inside the solid matter 106 passes through. Alone in the darkness, 9341's new objective is to survive and escape.
During the test, a containment breach occurs, and the site's security is compromised, releasing various deadly beings. 9341 is assigned to testing with SCP-173. The player takes on the role of D-9341, an unwilling test subject for the shadowy SCP Foundation, a group dedicated to the containment and research of anomalous artifacts and lifeforms.
Regalis (the game's creator) has confirmed that more SCPs, including a key which unlocks a door to a parallel universe and an invulnerable reptilian creature, will be added to the game later. Some enemies, such as SCP-372 ("Peripheral Jumper"), cannot kill the player, but serve to hinder them. Version 0.6 saw the addition of SCP-096, a normally docile humanoid that will attempt to kill the player if they make eye contact with its face. The second main enemy, known as "The Old Man", can pass through solid matter and attacks by sending the player to a "pocket dimension". The game's primary mechanic is the Blink meter, which displays the amount of time until the player must blink - the primary antagonist, SCP-173, is a hostile statue which instantly kills anyone it encounters but is unable to move under a direct line of sight. The player guides a test subject, D-9341, through many obstacles inside of a facility belonging to the shadowy SCP Foundation.